Monday, March 24, 2008

A look back: Sphinx Discovery


This latest screenshot is around the same area as the previous image. The units however do not have team colors yet or either white was a chooseable team color back then. In this game image there are many nature units. In the bottom center there is some type of mix between water reed and bush. Water reeds(then called cattails) were remade into the one we have now. And finally, papyrus which, like many plants was much greener and unrealistic. It was longer and it's stems were thinner. The palm trees were the most varied, this was not always a good thing so ES recreated it so they all look mostly the same. I can't say much for animals because they generally look the same except their textures were darkened and stretched out more. With the swordsmen, it is the Egyptian equivalent of the Greek and Norse ones. Don't understand? I'll explain it in later posts. The swordsman's model looks suspiciously like the Spearman's in the final version. Since The Egyptian never had a swordsman unit, it was probably replaced by the spearman. The last item is the sphinx statue. This statue was later made smaller and retextured to be one of the monuments in later stages. This sphinx model was made as Isis' Wonder.

4 comments:

LaMatona said...

This articles are great, but make me think...is there an idiot managing ES, because the game look a lot better on that times, and sudenly they change those great textures and models for the current ones...it doesnt have sense...

Anonymous said...

They look great because they're new to our eyes. We're already used to the ones we know now, and thus we think those 'old' ones look way cooler. I just think it's a pity they didn't leave them available in the editor.

me said...

ES left some textures and sounds. You still have those. Yes, like Baske said, if we had that version and we looked at the final one, we'd probably say it was better.

LaMatona said...

I knew you were going to said that!

But the truth is that I have never like AOM look, it seems overload and unreal, thats way I start making mods.