Saturday, March 29, 2008

A look back: Norse Sunset


-OVERVIEW-
Today's screenshot shows that boats were originally large. This shot also shows what myth units looked like before.
-MYTH UNITS-
-Mountain Giant: Like the colossus, the mountain giant originally had no club and fought with his hands instead. Later on this was changed so you don't see the clubless mountain giant too much.

-Battle boar: The boar was not shown much, this is actually the only shot with it in the stage, the boar originally had a different snout, if you bought the collector's edition of AOM, you can find a concept drawing of the original boar inisde the CD case for the game.

-sphinx: The sphinx back then looks much like the one now, though it's headpiece was originally striped, this was changed later on for an unknown reason.

-HUMAN UNITS-
Norse Archer: This unit was axed when the original plan was changed. The archer for norse looks like the current throwing axeman, since the norse lack bow-and-arrow units we can safely say the throwing axeman is most likely the replacement for him.

Unknown swordsmen(Next to mountain giant): I am unsure at the moment what it is. They look like the fanatics from the expansion though. I believe they might be an early version of the einherjar.

Norse swordsmen: These are the norse equivalent to the egyptian swordsmen you saw in the sphinx discovery entry. They appear to be using roughly the same model as well.

Norse hero: This norse hero doesn't have a flag, either there was no plan to in the original versions or heroes can leave their flags in places. His sword is noticeably bigger than later versions(see previous ALB post).

Egyptian Hero: Like the norse hero, he lacks a flag. The heroes are taller than human units, this was changed later on.

Egyptian slinger: In the original plan, all civs had one human unit unique to their culture(speculation), this might explain those units behind the norse hero, the slinger does not have equivalents of it in other cultures, so this might be true.

Egyptian bowman: Much more detailed than the other one we saw, the bowman has a completely different model than it's norse counterpart. The bowman was kept this same way until the end of stage one where he was changed completely.

Egyptian axeman: This axeman's texture can be found in the AOM folder among others. The first axeman had a different axe which can be seen in other screenshots yet to come. The axeman is possibly the most widely showcased egyptian unit in stage one.

-SEA UNITS-
Kebenit: The model and sail icon are still the same today, thought the boat thexture was much more detailed then. Originally boats from stage one were very large and took up a lot of population. When units boarded the ship you can see them on the ship. Having certain units like catapults and archers on the ship changes it's attack. This was ultimately too hard to program to work properly and eventually ships were made smaller due in part of the limitations of large ships(cannot cross through small rivers and sea battles were small).

Longboat: The longboat then was changed completely. The shields were remade, the deck was remade, even the sails were minorly changed. The longboat was the original equivalent of the egyptian kebenit and greek trireme. It still is, if you look closely you can find other parts of AOM's original plan still in use.

1 comment:

Anonymous said...

Elrich's HTML skills never cease to amaze me. I think he invented it :p. The showcase is the best I have ever seen.